FUSE 2D Player Accessibility Conformance Report

Section 508 Edition · based on VPAT® Version 2.5Rev

A newer edition of this report exists: the fourth edition, re-tested on the build of 30 October 2026, where the author's DEV button is no longer on a trainee's screen or in the Tab order. This third edition is kept as it was measured, on the build of 29 October 2026.

Name of Product/Version: FUSE 2D Player, the browser player for FUSE trainings, as served by the 17 hosted FUSE 2D trainings on 2026-10-29 (build of 29 October 2026: keyboard and screen-reader access, and a question is read out as its stem alone, its follow-up line only once it is answered). Each training's exact build is identified by the SHA-256 fingerprint on its test-evidence page.

Report Date: 2026-10-29 (third edition). It replaces the second edition of 22 September 2026, measured on that day's build; that edition, and the first, stay published as they were.

Product Description: A training player that runs in any modern browser on phones, tablets and computers. A trainee works through steps in 360° scenes, still pictures and video: reading cards, answering questions, making timed decisions, and finding, pressing or marking things in the scene.

Contact Information: Volanno · 202.455.4785

Notes: This is a self-assessment by the vendor, on ITI's template, of the player a trainee uses. It does not cover the FUSE Builder web platform or the FUSE Studio authoring tool, which will get editions of their own, or the VR headset app. Every conformance level was set against a test run on the live builds on 2026-10-29, or against the player's source where a remark says so. It is a dated measurement: when a gap below is fixed, the criterion is re-tested and the report is reissued with a new date.

Evaluation Methods Used:

Summary

Of the 50 WCAG 2.1 Level A and AA criteria: 32 Supports, 12 Partially Supports, 2 Does Not Support, 4 Not Applicable.

Known gaps (Does Not Support)

What is still open, and not part of this release: on a touch screen, looking around and drawing a box are drags with no single-tap alternative (2.5.1; a keyboard does both), and 360 video scenes have no audio description track (1.2.5). Each will be re-tested and this report reissued when it ships.

Changed since the second edition

Applicable Standards/Guidelines

Standards covered
Standard/GuidelineIncluded in ReportRemarks and Explanations
Web Content Accessibility Guidelines 2.0Level A (Yes), Level AA (Yes), Level AAA (No)Covered by the WCAG 2.1 tables below, which include every WCAG 2.0 criterion.
Web Content Accessibility Guidelines 2.1Level A (Yes), Level AA (Yes), Level AAA (No)
Revised Section 508 standards published January 18, 2017 and corrected January 22, 2018Yes

Terms

WCAG 2.x Report

Section 508 incorporates WCAG 2.0 A and AA by reference (E205.4, E207.2, 602.3). WCAG 2.1 criteria are marked.

Table 1: Success Criteria, Level A
CriteriaConformance LevelRemarks and Explanations
1.1.1 Non-text ContentPartially SupportsControls, and the markers a trainee presses in the scene, carry an accessible name (a marker is named by its number and label, see 4.1.2). The 360 scene itself has no text alternative beyond the narration and card text that describe it.
1.2.1 Audio-only and Video-only (Prerecorded)Partially SupportsNarration: 368 of 379 spoken lines across the fleet were on screen as text while they played (measured). Audio-clip steps show their transcript. 360 video scenes have no separate text or audio description of what the video shows beyond the card narration.
1.2.2 Captions (Prerecorded)Partially SupportsThe player's narration is the on-screen card text read aloud, so the text is always present. Video scenes that carry their own soundtrack (the Metro Box technician videos) are not captioned; the player has no caption track support.
1.2.3 Audio Description or Media Alternative (Prerecorded)Partially SupportsCard narration describes what each step is about, but 360 video scenes have no audio description or full text alternative of the video content.
1.3.1 Info and RelationshipsSupportsAnswer choices are real radio buttons and checkboxes inside their labels; the control bar is a labelled toolbar, the scene map is a labelled dialog, each card's title is a heading, and markers in the scene are buttons.
1.3.2 Meaningful SequenceSupportsCard content reads in the order it is shown; one card is in front of the trainee at a time.
1.3.3 Sensory CharacteristicsPartially SupportsSome instructions are spatial by nature ("turn to the unit on your left", "find every one in the room"). The card text names the object as well, but the task itself is visual.
1.4.1 Use of ColorSupportsRight and wrong answers are stated in words on the verdict card, not by colour alone.
1.4.2 Audio ControlSupportsNarration starts only after the trainee presses to start it. Mute (on screen and the M key) and Pause stop all sound: narration, video soundtrack and clips (source review).
2.1.1 KeyboardPartially SupportsMeasured by playing every training with the keyboard only: 367 of 390 steps were finished with keys alone, and 7 of 17 trainings could be finished end to end without a pointer. Markers are buttons reached with Tab; the scene itself is one control where the arrow keys turn the room (or move a pointer on a flat picture) and Enter presses at the centre, which is how a trainee finds things and draws a box (two corners) from the keyboard. Steps that still needed a pointer in the run: find every one in the scene, open numbered badges, press a marked point.
2.1.2 No Keyboard TrapSupportsTab moved through every card and control and out again on all 17 trainings; focus was never held.
2.1.4 Character Key ShortcutsSupportsThe single-letter shortcuts (M mute, P pause, R replay, L look around, B back) act only while focus is on the scene, the control bar, the mute button or a marker, which the criterion allows; with focus anywhere else, or with Ctrl, Alt or Cmd held, a letter does nothing (measured on every training: M with nothing focused did not mute; the modifier case is tested by the player's own keyboard suite).
2.2.1 Timing AdjustablePartially Supports1 of 17 trainings contain timed decision steps. Pause holds the clock for as long as the trainee wants, and Back re-runs the step on a fresh clock, but there is no setting to extend or turn off the time limit. Reading and review timers only delay the Continue button.
2.2.2 Pause, Stop, HideSupportsThe Pause control (and P) stops narration, video and every clock in the player. The one repeating animation (the "More below" nudge) runs only when the user has not asked for reduced motion.
2.3.1 Three Flashes or Below ThresholdSupportsThe player produces no flashing content. The video scenes in the fleet were not analysed with a flash-measurement tool.
2.4.1 Bypass BlocksSupportsEach training is a single screen with no repeated navigation blocks to bypass; the card is the main content.
2.4.2 Page TitledSupportsEvery training's page title is the training's name (measured on all 17).
2.4.3 Focus OrderPartially SupportsTab order follows the screen. A new card puts focus on its first control, and when a card is redrawn focus returns to the same control: focus fell back to the top of the page after 423 of 1567 key presses during the keyboard play-through, and up to 1 Tab stops could not be seen.
2.4.4 Link Purpose (In Context)SupportsThe few links in the player say where they go.
2.5.1 Pointer Gestures (WCAG 2.1)Does Not SupportLooking around a 360 scene is a drag, and a draw-a-box step is a drag; on a touch screen neither has a single-tap alternative. A keyboard can do both (see 2.1.1), but this criterion asks for a single-pointer alternative, which is not built yet.
2.5.2 Pointer Cancellation (WCAG 2.1)SupportsMarkers and buttons act on release (the click event), not on press.
2.5.3 Label in Name (WCAG 2.1)SupportsVisible button text is the start of each accessible name.
2.5.4 Motion Actuation (WCAG 2.1)SupportsNothing is operated by tilting or shaking the device (source review: the player reads no device-motion sensors).
3.1.1 Language of PageSupportsThe page language is declared (lang="en" on 17 of 17, measured).
3.2.1 On FocusSupportsMoving focus never changes the step, the scene or the card.
3.2.2 On InputSupportsTicking an answer does not submit it; the trainee presses Check or Continue.
3.3.1 Error IdentificationSupportsA wrong answer is identified in text on the verdict card, with the reason.
3.3.2 Labels or InstructionsSupportsEvery question and task states what to do on its card.
4.1.1 ParsingSupportsObsolete in WCAG 2.1 per the W3C's 2023 errata; recorded as Supports as that errata directs.
4.1.2 Name, Role, ValueSupportsThe markers a trainee presses in the scene are buttons with a name ("Marker 3: the valve"): 138 of 138 markers met in the keyboard play-through were focusable, named buttons (measured); the scene is a named application region; the start-narration prompt and the card text, when it scrolls, are named and reachable.
Table 2: Success Criteria, Level AA
CriteriaConformance LevelRemarks and Explanations
1.2.4 Captions (Live)Not ApplicableThe player has no live audio.
1.2.5 Audio Description (Prerecorded)Does Not Support360 video scenes have no audio description track.
1.3.4 Orientation (WCAG 2.1)SupportsWorks upright and sideways: the play-through reached the end on phones and tablets held both ways (132 of 136 device runs clean).
1.3.5 Identify Input Purpose (WCAG 2.1)Not ApplicableThe player asks for no personal information.
1.4.3 Contrast (Minimum)SupportsNo text on the cards, buttons or finish screen failed the contrast rule on any of the 17 trainings. Text over a live 360 scene (a marker's name on hover) cannot be measured by the rule engine and was not measured by other means.
1.4.4 Resize TextSupportsAt 200% zoom (measured as a 683 x 384 CSS viewport) 17 of 17 trainings had no sideways scrolling and 17 kept the main button on screen. Pinch-zoom works on phones and tablets over the cards and controls; over the 360 scene a pinch zooms the scene's own view instead.
1.4.5 Images of TextSupportsThe player puts no text in images; text that appears inside a photographed or generated scene is part of the scene.
1.4.10 Reflow (WCAG 2.1)SupportsAt 320 CSS pixels wide, 17 of 17 trainings had no sideways page scroll and 17 kept the main button on screen. The 360 scene is two-dimensional content, exempt as such.
1.4.11 Non-text Contrast (WCAG 2.1)Partially SupportsButtons and their focus rings were designed against the player's own card colours. Markers sit over photographs and generated scenes, where contrast varies with the picture and was not measured.
1.4.12 Text Spacing (WCAG 2.1)Partially SupportsWith the WCAG text-spacing override applied to the first cards, 16 of 17 trainings clipped no text.
1.4.13 Content on Hover or Focus (WCAG 2.1)Partially SupportsA marker's name appears as a tooltip on mouse hover; it stays while hovered, but it cannot be dismissed with Escape (source review).
2.4.5 Multiple WaysNot ApplicableA training is a single page and a step in a process, which the criterion exempts.
2.4.6 Headings and LabelsSupportsEach card carries its kind and title, and every button says what it does.
2.4.7 Focus VisibleSupports541 of 541 visible Tab stops visited during the keyboard play-through changed appearance when focused (measured: focused versus blurred computed style).
3.1.2 Language of PartsSupportsContent is in one language per copy.
3.2.3 Consistent NavigationSupportsThe control bar is the same on every step of every training.
3.2.4 Consistent IdentificationSupportsControls with the same function carry the same name throughout.
3.3.3 Error SuggestionSupportsThe verdict card explains the right answer and why.
3.3.4 Error Prevention (Legal, Financial, Data)Not ApplicableThe player makes no legal or financial commitment and changes no user data.
4.1.3 Status Messages (WCAG 2.1)Partially SupportsThe player has a polite live region that announces each new card, verdicts, finds ("Found 2 of 5") and hints without moving focus. Measured in the keyboard play-through: 371 of 390 steps were announced while they were on screen (not announced: guide: Four crews, one floor; guide: Four seats, four sets of belts; guide: The way out, and the way it stays shut; guide: Three faces you can trust anywhere; …).

Revised Section 508 Report

Chapter 3: Functional Performance Criteria
CriteriaConformance LevelRemarks and Explanations
302.1 Without VisionPartially SupportsCards, questions, decisions and verdicts are text a screen reader reads, new cards and verdicts are announced (see 4.1.3), and the markers in a scene are named buttons (see 4.1.2). Finding things in a 360 scene or drawing a box around one is still a visual task: a trainee who cannot see the scene can reach the named markers but not a search target, which is unnamed by design. A full screen-reader pass by a person was not run.
302.2 With Limited VisionPartially SupportsBrowser zoom and pinch-zoom work (see 1.4.4 and 1.4.10) and card text meets minimum contrast (see 1.4.3). Text over a live scene was not measured.
302.3 Without Perception of ColorSupportsNo information is carried by colour alone (see 1.4.1).
302.4 Without HearingPartially SupportsEverything narrated is on screen as text; video soundtracks are not captioned (see 1.2.2).
302.5 With Limited HearingPartially SupportsAs 302.4; narration can be replayed at any time.
302.6 Without SpeechSupportsNo step requires speech.
302.7 With Limited ManipulationPartially SupportsMost steps can be done from a keyboard or a switch that sends keys (367 of 390 measured, see 2.1.1); on a touch screen, looking around and drawing a box are still drags (see 2.5.1).
302.8 With Limited Reach and StrengthPartially SupportsNo step needs force or reach beyond the device's own screen or keyboard; the touch-screen drags in 2.5.1 still apply.
302.9 With Limited Language, Cognitive, and Learning AbilitiesPartially SupportsPlain-language cards, Replay, Pause and Back are always available; timed decision steps add time pressure by design (see 2.2.1).
Chapter 4: Hardware
CriteriaConformance LevelRemarks and Explanations
All of Chapter 4Not ApplicableThe player is software; it includes no hardware.
Chapter 5: Software
CriteriaConformance LevelRemarks and Explanations
501.1 Scope – Incorporation of WCAG 2.0 AASee WCAG 2.x sectionThe player is web content; see the WCAG tables above.
502 Interoperability with Assistive TechnologyNot ApplicableApplies to platform software. The player runs inside the browser and is evaluated as web content under WCAG.
503.2 User PreferencesPartially SupportsThe player follows the reduced-motion preference; it does not follow the system colour scheme or font size beyond browser zoom.
503.3 Alternative User InterfacesNot ApplicableThe player provides no alternative user interface that functions as assistive technology.
503.4 User Controls for Captions and Audio DescriptionNot ApplicableThe player has no caption or audio-description tracks to control (see 1.2.2 and 1.2.5).
504 Authoring ToolsNot ApplicableThis report covers the player a trainee uses. The FUSE Studio authoring tool is out of scope for this edition.
Chapter 6: Support Documentation and Services
CriteriaConformance LevelRemarks and Explanations
602.2 Accessibility and Compatibility FeaturesSupportsThis report and each training's public test-evidence page document the accessibility features and their gaps.
602.3 Electronic Support DocumentationSupportsThis report and the evidence pages were checked with the same rule engine (axe-core) at build time; see Evaluation Methods.
602.4 Alternate Formats for Non-Electronic Support DocumentationNot ApplicableThere is no non-electronic support documentation.
603.2 Information on Accessibility and Compatibility FeaturesSupportsProvided in this report, the evidence pages and on request.
603.3 Accommodation of Communication NeedsSupportsSupport is available by phone (see Contact Information).

Legal Disclaimer

This report describes the FUSE 2D Player as tested on the date above, by the vendor, using the methods listed. It is provided for information and does not constitute a warranty. Trainings authored by customers may add content (pictures, video, text) whose accessibility depends on how it was authored.

"Voluntary Product Accessibility Template" and "VPAT" are registered service marks of the Information Technology Industry Council (ITI). · Test evidence for every training · FUSE 2D Trainings